Game Development Reference
In-Depth Information
many reusable CCB files for individual parts of your game as is feasible. It's the object-
oriented approach to designing scenes.
This topic is not a complete reference to SpriteBuilder, although it covers almost all that is
nontrivial. You are welcome and encouraged to explore the SpriteBuilder menus, dialogs,
preferences, and even its codebase on your own to learn more. However, this is not a re-
quirement to be able to successfully and efficiently use SpriteBuilder.
If at any point you need to look something up that's not explained in this topic, you can
refer to SpriteBuilder's online guide maintained by the folks at MakeGamesWith.Us at
https://www.makegameswith.us/docs or ask a question in the SpriteBuilder
forum at http://www.spritebuilder.com .
Who Is This Topic for?
You've already picked up this topic and are reading this paragraph to see if it would be a
good fit for you. That tells me you have an interest in developing games or graphical apps
for iOS, you tend to prefer working visually rather than program everything, or at least
you find the concept intriguing. And perhaps you're already familiar with Cocos2D and
want to learn how SpriteBuilder because a visual design tool could change your workflow.
If so, this is the right topic for you.
You certainly want to know whether this topic fits your experience level, your program-
ming and technology knowledge, and perhaps even your exact requirements for the app
you have in mind. This will be more difficult to assess because I don't know you, nor your
goals. I do know that if you have an interest in SpriteBuilder, Cocos2D, and game devel-
opment in general you'll definitely get something out of this topic.
I'll try by making some assumptions.
These are the three archetype developers I have in mind for whom this topic would be a
good fit. Beginning developers and those without prior SpriteBuilder experience will get
the most of the step-by-step development of a game with SpriteBuilder while learning the
SpriteBuilder user interface and basics of Cocos2D.
Experienced developers will pleasantly acknowledge the benefits of using a graphical
design tool like SpriteBuilder. The workflow tips that I'll showcase in this topic will im-
prove your efficiency. Plus you'll get some candy on top—tricks and topics you'll hardly
find covered online, such as creating soft-body physics, cool visual effects, and porting
your SpriteBuilder game to Android.
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