Game Development Reference
In-Depth Information
click on the eye or lock symbols on the borders node in order to hide all of its child nodes
respectively to make them read-only.
Now switch to the Tileless Editor View tab and start dragging and dropping border ele-
ments onto the stage. It's best to drag and drop the first one directly onto the borders node
in the Timeline so that it becomes a child node of the borders node. With the newly added
border node selected, you can then drag and drop all other border nodes directly onto the
stage. Dropped nodes will automatically become siblings of the selected node, as in they
share the same parent.
Be sure you add each border type exactly once. Then change the name of each in the
Timeline to something like border1 through border7 so that you can easily identify their
type in the Timeline. See Figure 4-10 for reference.
Figure 4-10 . Level1.CCB Timeline with borders added
You can then select any one of the border nodes in the Timeline, and just copy and paste it
(Edit Copy and Edit Paste) to create a sibling with the same name as the source.
The copy, unfortunately, will be at the exact same position as the original, meaning you
don't instantly see that you did create a copy. You'll have to drag the copy away. Still,
copying and pasting is the fastest way to fill a level with multiple nodes of the same type
and preserve at least categorizable names for the nodes.
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