Game Development Reference
In-Depth Information
Figure 3-13 . SpriteSheets with Level1 graphics
Note The reason why there are two SpriteSheets is because the images are too
large to fit in a single SpriteSheet. A SpriteSheet's dimensions for tablethd
scaled images must not exceed the texture size limit of 4096x4096 pixels.
Designing the Background Layers
You can now add these images as sprites to the layers in Background1.ccb. You can just
drag the images from the SpriteSheets or from the Tileless Editor View onto the stage.
Tip I recommend placing a copy of each image in the desired layer first, op-
tionally renaming them in the Timeline, and editing any shared properties such
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