HTML and CSS Reference
In-Depth Information
3
Dynamic graphics
This chapter covers
￿ Using the <canvas> element to draw shapes, text, and images
￿ Transforming existing images with <canvas>
￿ Using Scalable Vector Graphics (SVG) in your web pages
￿ The strengths and weaknesses of <canvas> and SVG
￿ Cross-browser support
In this chapter, you'll learn about HTML5 's facilities for dynamic graph-
ics—graphics that can change in response to user input, data, or simply
time passing. This could include charts representing network activity or
the location of people on a map.
This chapter, especially the parts to do with the <canvas> element,
will make a lot of use of JavaScript. If you're not familiar with
JavaScript, you should check out appendix D before proceeding.
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