Graphics Reference
In-Depth Information
2.11 Perpendicular vectors
When working in 2D, we often employ vectors that are perpendicular to some reference vector.
For example, Fig. 2.31 shows two vectors v and n , where n is perpendicular to v and is expressed
mathematically as n
v .
n
v
Figure 2.31.
The symbol (pronounced “perp”) can be regarded as an operator, such that given a
vector v , v is a vector perpendicular to v . However, there is a problem: which way does
v point? Figure 2.32 shows the two possibilities. Either way is valid. However, mathe-
matics does employ a convention where a counter-clockwise rotation is positive, which
also supports the right-handed axial system used in this topic. Consequently, the orien-
tation shown in Fig. 2.32(a) is the one adopted. The next step is to find the components
of v .
v
v
v
v
(a)
(b)
Figure 2.32.
Figure 2.33 shows vector v
=
a i
+
b j , which makes an angle with the x-axis, and 90
with
the y-axis. If we transpose v 's components to
a j , we create a second vector, which must
be perpendicular to v , because the angle between the two vectors is 90 . Therefore, we can state
that
b i
+
=
+
v
a i
b j
v =−
+
b i
a j
(2.22)
 
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