Graphics Reference
In-Depth Information
t 21 =−
cos yaw sinroll
+
sinyaw sinpitch cos roll
t 22 =
cos pitch cos roll
t 23 =
sinyaw sinroll
+
cos yaw sinpitch cos roll
t 31 =
sinyaw cos pitch
t 32 =−
sinpitch
t 33 =
cos yaw cos pitch
Figure 9.5 shows four views of a cube using the above equations: (a) shows the normal perspective
projection; (b) shows the projection plane with a horizontal yaw of 10 ; (c) shows the projection
plane with a pitch of 10 ; and (d) shows the projection plane subjected to a roll, pitch and yaw
of 10 . Note, also, that the x coordinate has been reversed, to compensate for the reversal that
occurs when the image is displayed with the x-axis pointing to the right.
4
3
2
2
1
-3
-2
-1
1
2
3
-3
-2
-1
1
2
3
4
-1
-2
-2
-3
-4
(a)
(b)
4
3
2
2
1
-3
-2
-1
1
2
3
-4
-2
2
4
-1
-2
-2
-3
(c)
(d)
Figure 9.5.
 
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