Graphics Reference
In-Depth Information
Step 3: Equate the two line equations:
t
+
a
=
s
+
b
x t i
+
y t j
+
z t k
+
x a i
+
y a j
+
z a k
=
x s i
+
y s j
+
z s k
+
x b i
+
y b j
+
z b k
and collect like components:
x t
x s +
x a
x b i
+
y t
y s +
y a
y b j
+
z t
z s +
z a
z b k
=
0
For this vector to be null, its components must vanish. Therefore, we have
x a
x b =
x s
x t
y a
y b =
y s
y t
z a
z b =
z s
z t
which provide values for and , which, when substituted in the original line equations, reveal
the intersection point. For example, the lines in Fig. 6.8 have equations:
p
=
t
+
a
and
q
=
s
+
b
(6.14)
where
t
=
j
+
2 k
and
a
=
2 i
+
j
2 k
and
s
=
2 i
+
j
and
b
=−
2 i
+
j
+
2 k
The first step is to discover whether the lines are parallel, i.e., if a
×
b
=
0.
We calculate a
×
b :
i
j
k
a
2
1
-2
b
-2
1
2
a
×
b
4
0
4
But as a
4 k , the lines are not parallel.
The second step is to discover if the distance d between two skew lines is zero:
×
b
=
4 i
+
=
t
s
·
a
×
b
=
2 i
+
2 k
·
4 i
+
4 k
d
×
+
a
b
4 i
4 k
=
2 i
+
2 k
·
4 i
+
4 k
=
8
32 =
8
+
d
0
4 i
+
4 k
which it is; therefore, the lines do intersect.
 
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