Graphics Programs Reference
In-Depth Information
Figure 1.15 Setting answerField
Notice that you drag from the object with the pointer to the object that you want that
pointer to point at. Also, notice that the pointers that appear in the connections panel are
the ones that you decorated with IBOutlet in QuizViewController.h .
Setting targets and actions
When a UIButton is tapped, it sends a message to another object. The object that is sent
the message is called the target . The message is called the action , and it is the name of the
method that tapping the button should trigger. So the button needs answers to two ques-
tions: “Who's the target?” and “What's the action?” For the Show Question button, we
want the target to be QuizViewController and the action to be showQuestion: .
To set an object's target and action, you Control-drag from the object to its target. When
you release the mouse, the target is set, and a pop-up menu appears that lets you choose
 
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