Graphics Programs Reference
In-Depth Information
Remember that you are looking at two view instances that are stacked on top of each oth-
er. The circles are different sizes because the frame of each view (and, thus, the bounds
and the image that represents the view) are different sizes.
While the bounds origin is typically (0, 0) and the size is typically equal to the
frame 's size , this is sometimes not the case. Thus, when drawing, you should never
use constant numbers. Instead, use a combination of the origin and size of the
bounds to specify the coordinates that you draw to.
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