Java Reference
In-Depth Information
possible is a good idea. An extra advantage is that the increased reusability of the method
does not increase its complexity.
public static int getQuantity(String product , String action) {
System. out . print ( "How many " + product + " do you want to " +action
+ "? " );
Scanner keyboard = new Scanner(System. in) ;
return keyboard . nextInt () ;
}
Lastly, consider the four transaction methods.
public static boolean sellApples( int amount)
{
if (amount > appleInventory)
{
return false ;
cash += amount
applePrice ;
appleInventory
= amount ;
return true ;
}
public static boolean sellPears( int amount)
{
if (amount > pearInventory)
{
return false ;
cash += amount pearPrice ;
pearInventory = amount ;
return true ;
}
public static boolean buyApples( int amount)
{
if (amount
applePrice < cash)
{
cash = amount applePrice ;
appleInventory += amount;
return true ;
return false ;
}
public static boolean buyPears( int amount)
{
if (amount
pearPrice
<
cash)
{
pearPrice ;
pearInventory += amount;
return true ;
return false ;
cash
= amount
}
The methods are very similar. However, combining them in a single method is not easy, as
explained earlier. The buy methods check to see if the player has enough money to complete
the transaction. If this is the case, then the purchase is complete and the cash and inventory
are adjusted accordingly. Similarly, the sell methods check to see if the player has enough
inventory. If this is the case, then the cash and the inventory are updated appropriately.
Note that defining the variables cash , pearInventory , appleInventory , pearPrice ,and
applePrice as global variables significantly simplifies the four methods.
Compile and run the complete program. See how much money you can make in 10 days.
 
Search WWH ::




Custom Search