Java Reference
In-Depth Information
Rectangle2D textBox = myFont. getStringBounds(s , g2.
getFontRenderContext () ) ;
g2. drawString(s , ( int ) (getWidth() / 2 textBox . getWidth() / 2) , (
int ) (getHeight () / 2 textBox . getHeight ())) ;
}
public void paintComponent(Graphics g)
{
super . paintComponent(g) ;
Graphics2D g2 = (Graphics2D) g ;
if ( bricks . size () == 0 && ! gameStarted)
{
showMessage( "YOU WIN!" ,g2);
gameStarted = false ;
}
{
showMessage( "GAME OVER!" ,g2);
gameStarted = false ;
else if (!player . isAlive())
}
{
ball .draw(g2);
paddle .draw(g2) ;
for (Brick brick : bricks)
else
{
brick .draw(g2) ;
}
if (gameStarted) {
player .draw(g2) ;
}
}
public void changeBallSpeed( int speed)
{
timer . setDelay(speed) ;
}
class TimeListener implements ActionListener {
public void bounceBall(Ball ball , Brick brick)
{
if (ball.below(brick)) {
b a l l . goDown ( ) ;
if ( ball . above( brick ) )
{
ba l l . goUp ( ) ;
if (ball.leftOf(brick))
{
ball . goLeft () ;
if (ball . rightOf(brick))
{
ball . goRight () ;
}
}
public void bounceBall(Ball ball , ArrayList < Brick > bricks)
{
if (bricks.size() == 0) {
return ;
if (bricks.size() == 1) {
bounceBall(ball , bricks . get (0)) ;
return ;
 
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