Java Reference
In-Depth Information
Java implements polymorphism through dynamic binding (also called late binding ).
This means that the method to be executed is determined at run time during the
program execution.
Note that we can call the toString method on any object. Here is the reason.
In Java, we can invoke the toString method on any object. The reason is that
all classes inherit (directly or indirectly) from the Object class, which contains the
method toString as part of its public interface.
The Object class contains a default implementation of the toString method that simply
prints the address of the object (it actually prints a number that is associated with the
object because the address of the object can change during the execution, but this detail
is irrelevant to the programmer). This default behavior of the toString method can be
overridden in any class. Note that the computeStrength method is not defined in the
Object class, which is the only superclass of the FictionalCharacter class. Therefore, we
have to define the method as an abstract method inside the FictionalCharacter class. If
the method is not defined inside the FictionalCharacter class, then the following code
will not compile.
FictionalCharacter tom;
...
System. out . println (tom. computeStrength() ) ;
The reason is that even though tom may actually point to an object that belongs to
a class that has the computeStrength method (e.g., the Superhero class), Java does not
know this at compile time and will not allow the program to compile.
As a last point in this section, we could have used the following code to print the
ArrayList characters .
System. out . println ( characters ) ;
The reason is that the ArrayList class contains a toString method that prints the
ArrayList . This method will be automatically called on the ArrayList . The method, in
turn, will call the toString method on each of the elements of the ArrayList characters .
However, we chose the previous syntax in order to explain how polymorphism works.
8.7 Interfaces and the Comparable Interface
Including the computeStrength method in the FictionalCharacter class is a valid
approach to allow the rest of the world to compare fictional characters. However, we seem
to be giving too much of our “secret sauce” away.
One rule of designing classes is that they should provide only the interface that
is needed by the outside world and should not provide any implementation-related
details. The reason is that these implementation-related details may change in the
future, but the interface of the class should remain constant.
 
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