Graphics Programs Reference
In-Depth Information
Chapter 4. Creating a Painting
For the most part when you are painting in SketchBook Pro, you are following the
same rules and principals you would use with traditional media. There are slight dif-
ferences and some advantages, but all in all, the computer is just another medium.
The following demonstrations will show how to develop a painting using SketchBook
Pro. The steps used are almost exactly the same steps one would use in developing
a painting using traditional materials. The exception is that one may take advantage
of the tools available in SketchBook Pro. These tools include working on layers, con-
trolling the opacity of the layers, the Lasso tool, as well as being able to use and/or
create a vast array of brushes, and the ability to click on redo when you are unsatis-
fied with a result.
The first demonstration will be a simple subject relying on the layers and one brush to
develop the image. The second demonstration will involve a more complicated com-
position and make use of more tools to complete the image.
Demo 1 - Painting Joshua
Our first image represents the block in stage of traditional painting. Only a general de-
scription of the light and dark shapes is indicated to give an idea of what one intends
to paint. The Synthetic Coarse Angular Brush is used at this point. Throughout this
first demonstration, the tool most used will be the Synthetic Coarse Angular Brush.
This brush is used to give the appearance of the strokes made by a bristle brush used
in oil or acrylic painting. The brush should be around size 80. I am not concerned
about details here, only about the general light and dark patterns that you would see
if you squint your eye while looking at an object.
Another layer is created and placed below the first one. The second layer is filled in
using the Flood Fill tool (bucket shaped) to have a background color to paint on top of
the previous layer.
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