Game Development Reference
In-Depth Information
chapter 4
Building Complex
Game Objects
This chapter will show you how to build a complex object using several different
primitives and techniques. I don't intend to give you an error-free lesson; rather,
I will guide you through some of the pitfalls you might encounter when building
complex game objects, as well as show you techniques you can use to create stunning
models. You will be armed with enough information to make your game models
acceptable for programmers and game platforms.
This chapter will deal with building complex game objects. It will cover the follow-
ing topics:
How to set up the airplane scene
How to create an airplane fuselage, radiator housing, spinner, wings, and
landing gear
How to clean up the airplane model
How to mirror the geometry to finish building the airplane
How to texture the airplane
Modeling a P-51 Mustang Airplane
In this section you will create the exterior of a classic airplane, the P-51 Mustang.
You'll use primitive objects and modifiers to create the parts. Viewport background
texture bitmaps will act as reference guides to help you shape your model.
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