Game Development Reference
In-Depth Information
6. Do the same with the polys at the bottom of the hangar, as shown in Figure
3.22.
Figure 3.22 Select and delete these faces.
7. Making sure you don't have the Face Select option on, assign Unwrap UVW
to the hangar. Apply the Box mapper in the Map Parameters section, and
click on the Align Y button. You model should look like Figure 3.23.
You might notice if you look through the doors of the hangar that there
appears to be no faces in the back of the hangar. However, when you rotate
around the object, you observe that they are there. This is because the faces
are being culled, or not rendered to the camera. This is very common in
video games.
8. Often you will have to build double-sided faces in objects to see the inside
from the outside. To do this, you first need to collapse the Unwrap UVW
modifier in the Command Panel. Click the Collapse All button and, when
prompted, select Yes.
9. Select Edit, Clone from the main menu bar.
10. Select Copy and click on Yes. This duplicates the hangar.
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