Game Development Reference
In-Depth Information
Note
Step 6 does not do the same thing as selecting Convert to, Convert to Editable Poly, which was men-
tioned in Chapter 2.
You might also notice that when you right-click on the model, you'll have
additional options in the marking menus that were not previously available
(see Figure 3.4). A marking menu is another interface that allows easy access
to the same commands you find elsewhere in the other menus.
Figure 3.4 Right-click on the model to view the new, additional menus.
7. With the barrel selected, press the Z key. This will focus in on the selection—
in this case, the barrel—in all the viewports.
8. Select Vertices from the marking menu.
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