Game Development Reference
In-Depth Information
Figure 2.29
Enter the location in the dialog box.
The ball should now be transformed to the position shown in Figure 2.30.
Figure 2.30 Transform the ball to the new location.
Confirm that you are on frame 0 and press the Set Key button on the lower por-
tion of your interface. The slider bar will turn red, indicating that it is ready for key
framing. Now hit the Set Key Frame icon (represented by a picture of a key), and
a key frame should appear in the track frame (see Figure 2.31).
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