Game Development Reference
In-Depth Information
Next, select your box using the Element tool and click on the Modifier List down
arrow on the right side of the screen. Scroll down until you find the UVW Map
option and click on it (see Figure 2.25).
Figure 2.25 Click on the UVW Map option in the Modifier List.
Now click on the Utilities tab or the Hammer icon in the Command Panel, then click
on the Asset Browser and select the file named tile.bmp (located on the CD-ROM
that came with this topic). Close the viewer. Next, drag the picture onto the box.
Your box should now appear with the picture on it, similar to the example shown
in Figure 2.26.
Now return to the Modify tab. Click on the Box radio button in the Parameters
section, and you should have a box that looks like the one shown in Figure 2.27.
Clicking on the Box button applies the texture to each of the six faces of the box
in a uniform manner.
Try experimenting with the different radio buttons to see what effect they have on
the cube.
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