Game Development Reference
In-Depth Information
Figure 2.7 Create a box primitive.
Note
You can continue to make primitives until you right-click or select one of the Move, Scale, or Rotate
tools.
You'll notice that these boxes are shaded. It is difficult to see the geometry con-
tained in these boxes (in other words, vertices, segments, and polygons) without
changing the viewing mode. Right-click on the word Perspective in the viewport,
and then select Wireframe, as shown in Figure 2.8. Your objects should now look
like the ones in Figure 2.8.
You can move the camera inside the viewport to take a look at these primitives
from different angles. Use the middle mouse button to pan from side to side. Use
the middle mouse button scroll feature to move in closer, or use the middle mouse
button and the Alt key at the same time to rotate the camera around the scene.
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