Game Development Reference
In-Depth Information
Figure 8.56 Rotate the lower back forward.
There—it is not perfect, but the major problems are gone. The character now
walks correctly on her high-heeled boots. She also stands with some pride instead
of hunching over. You can continue to refine the walk in any way you like. Try a
few experiments to see how the walk can be changed.
Summary
This chapter covered concepts dealing with animation. In this chapter we covered
several important points.
3D animation
Understanding animation
3ds Max animation tools
Object animation
Squash and stretch
Freeform character animation
Study of motion
Footsteps animation
 
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