Game Development Reference
In-Depth Information
Figure 8.56
Rotate the lower back forward.
There—it is not perfect, but the major problems are gone. The character now
walks correctly on her high-heeled boots. She also stands with some pride instead
of hunching over. You can continue to refine the walk in any way you like. Try a
few experiments to see how the walk can be changed.
This chapter covered concepts dealing with animation. In this chapter we covered
several important points.
3D animation
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Understanding animation
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3ds Max animation tools
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Object animation
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Squash and stretch
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Freeform character animation
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Study of motion
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Footsteps animation
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