Game Development Reference
In-Depth Information
35. To add even more of a natural look, go to frame 15 again and select Bip01
Spine 2 from the list. Set a frame at 0.
36. Rotate the torso a little to the character's left, as shown in Figure 8.44. The
turning to the torso is natural when the body shifts from one side to the
other. You already have the hips and head turning in that direction. You
need to have the ribcage turn a little as well.
Figure 8.44 Turn the upper torso to the left at frame 15.
37. At frame 60 turn the character's torso to the right.
Most of the animation is now finished. There is, of course, a lot of even more sub-
tle things you can adjust, such as having the character open and close her hands a
little or shift her body from side to side as she turns. Animation of characters is a
process of refining to take into account a hundred little subtle movements. Good
character animation is a process of refining, checking, adjusting, and timing. You
need to study movement closely to understand all the aspects and how to get
everything to work together.
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