Game Development Reference
In-Depth Information
32. You will notice when you review the animation that there is no key frame
for the head set at frame 0. That is because we didn't set one there. Often
while you are animating, you need to check your animation to see whether
you forgot to set a key frame. Go back to frame 0 and position the head to
look forward (see Figure 8.41). Because you have Auto Key on, when you
rotate the head in frame 0 a key will be set.
Figure 8.41 Have her look straight ahead at frame 0 too.
33. To look a little more natural the character needs to lean forward just a little
when she crouches. The lean gives her a better sense of balance. Select the
base of the character's spine, as shown in Figure 8.42, by pressing the H key
on the keyboard and selecting it from the list. There are several links in the
spine. The base is the lowest link.
34. Rotate the torso forward a little bit. Don't overdo it or she will not look
right. See Figure 8.43 for a reference.
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