Game Development Reference
In-Depth Information
Figure 7.86 Edit the envelopes of the bone assembly.
Edit each envelope to see how the character moves and whether there are any ver-
tices that are not within an envelope.
That was a simple look at the Bones system in 3ds Max. To understand it com-
pletely, you will need to spend some time exploring all of the tools and aspects of
the Bones system.
Bones in 3ds Max are very flexible. If you understand how to use them, you can
have almost unlimited flexibility in animating characters or objects.
Summary
This chapter covered the basics of attaching models to skeletal systems. In this
chapter we covered several important points.
Skeleton assemblies
Biped system
Physique
Envelopes
Bone system
Skin
 
Search WWH ::




Custom Search