Game Development Reference
In-Depth Information
32. Select the vertices of the breasts and remove the lower link, as shown in
Figure 7.63. You will want the upper link controlling the movement of
the breasts because they should essentially move with the ribcage of the
character, and the upper link controls that area of the character.
Figure 7.63 Remove the lower link influences from the breasts.
33. Now assign the breasts to the upper link, as shown in Figure 7.64.
34. The model should be ready for animation with Biped. Give it one last
check, moving the model around to see whether you missed any vertex
assignments.
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