Game Development Reference
In-Depth Information
42. Repeat the process for the third and final link of the finger.
43. Now go to the links that will control the other three fingers. You will not be
able to line the links up with all three joints on the model, so just line them
up to the middle of the three fingers, as shown in Figure 7.32.
Figure 7.32 Rotate the links of the three fingers.
44. Scale the joints to be just longer than the end of the model, as shown in
Figure 7.33.
45. Go on to the ponytail. Rotate and scale the first link of the ponytail, as
shown in Figure 7.34.
46. Also, adjust the second link (see Figure 7.35).
Search WWH ::




Custom Search