Game Development Reference
In-Depth Information
32. Make sure the elbow of the skeleton lines up with that of the model, as
shown in Figure 7.25.
Figure 7.25 Scale the arms of the skeleton.
33. Next, you need to select the lower arms and scale them so the wrists line up
with the model, as shown in Figure 7.26.
34. Rotate the lower arm so it matches up with the model's hand, as shown in
Figure 7.27.
35. Now you need to work on the thumb and fingers. Start with the thumb.
Select the links of the thumb and scale them into the joints of the thumb
in the model.
36. Rotate each link to line up with the thumb, as shown in Figure 7.28.
37. Rotate the entire thumb down into the model, as shown in Figure 7.29.
It doesn't have to go all the way inside the model, but the closer you can
get it, the better the mesh will deform.
40. Scale and rotate the first link of the single finger to fit the model, as shown
in Figure 7.30.
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