Game Development Reference
In-Depth Information
Figure 7.18 Rotate the lower spine forward.
24. Hold down the Ctrl key and click on the lowest link of the spine to
deselect it.
25. Rotate the rest of the links of the torso back, following the curve of the
model's back, as shown in Figure 7.19.
26. Deselect the lowest link and continue to rotate the skeleton back, as shown
in Figure 7.20.
27. Finally, with just the top link of the torso selected, rotate the link forward
to line the links of the shoulders and head up with the model, as shown in
Figure 7.21.
28. The Biped skeleton is built more for a male figure than a female figure,
so the shoulders tend to be wider than necessary for a female character.
Select the left shoulder link, and then turn on Symmetrical.
29. Now scale the shoulders in to better fit the female figure, as shown in
Figure 7.22.
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