Game Development Reference
In-Depth Information
18. Next rotate the feet out in the Front view to follow the angle of the legs
(see Figure 7.13).
Figure 7.13 Rotate the feet to follow the angle of the legs.
19. The feet also need to be swung out to match the angle of the feet in the
model, as shown in Figure 7.14.
20. Select the toe and rotate it so it is level with the toe of the model's boot, and
then scale it so it extends slightly beyond the boot, as shown in Figure 7.15.
It is always a good idea to have Biped links extend a little beyond the ends
of the model so they attach correctly to the model.
21. The skeleton has a series of links for the torso that are too big for the
model. Your pirate girl has long legs and a short torso. Select each link of
the torso, as shown in Figure 7.16.
22. Scale the selected links down to fit the model, as shown in Figure 7.17.
23. The model has a bow in her back but the skeleton does not. You can adjust
the skeleton to match the model by rotating the individual links of the
torso from the Side view. First, rotate the bottom link forward, as shown
in Figure 7.18.
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