Game Development Reference
In-Depth Information
12. Now click on the Symmetrical icon so that whatever action you take with
the left leg will be mirrored on the right. The Symmetrical icon is located
in the Track Selection rollout and looks like a small human figure with
white arms.
13. Using the Rotate tool, rotate the legs out in the Front view. Notice that the
rotate action is mirrored across to the right leg (see Figure 7.8).
Figure 7.8 Rotate the thighs out.
14. Line up the thighs with the character's legs in the Side view, as shown in
Figure 7.9.
15. The thigh links are too long. Use the Scale tool to scale the legs in the X
axis so the knee joint lines up with the model's knee. Use Figure 7.10 as a
reference.
16. Select the links of the lower leg the same way you did those in the upper leg
and rotate them to fit the model, as shown in Figure 7.11.
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