Game Development Reference
In-Depth Information
11. What is a drawing without perspective called?
12. What tells the artist the number of polygons to use in creating a game
character?
13. If all characters in a game had equal numbers of polygons and the budget
for characters was 10,000 per frame, how many 2,000-polygon characters
could be seen onscreen at any one time?
14. What modifier allows the artist to adjust an object on a sub-object level?
15. Maps are loaded into materials using which Editor?
Answers
1. Because the characters are the focal point of the game
2. The concept artist
3. All intelligent people or creatures in a game
4. Artificial Intelligence
5. Player character
6. Non-player character
7. It can defeat the player.
8. The motion-picture animation industry
9. A template created by the concept artist to help the development team
construct accurate models of the designed characters
10. Model sheets
11. An isometric drawing
12. The polygon budget
13. Five
14. Editable Mesh
15. The Material Editor
 
Search WWH ::




Custom Search