Game Development Reference
In-Depth Information
Painting the Texture Map
Now you can use the UVW map as a guide for painting the texture map. First, you
will need to get the guide into a 2D painting program, such as Corel Painter. In
Edit UVW, go to the Tools menu and then to Render UVW Template. Set the tem-
plate size to 1024 × 1024 and then click on Render UV Template at the bottom of
the pop-up window. The template will be rendered and can be saved in any file
format you want. Alternatively, you can just do a screen grab of the Editor by
pressing Print Screen on the keyboard and pasting it into a paint program and
cropping it, as shown in Figure 6.103.
Figure 6.103 Use the guide to paint the texture map.
Continue to paint the texture map until you have all of the texture areas covered.
Figure 6.104 shows my final texture map in Corel Painter.
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