Game Development Reference
In-Depth Information
3. You will see all of your projection maps directly over each other in the Editor.
It will look a lot like a bowl of spaghetti. Drop back to the Edit Mesh modifier.
Ignore the warning pop-up.
4. Now go to the Material ID and set it to 1.
5. The Editor will now only display the first projection of the girl's head laid
out flat, as shown in Figure 6.100.
Figure 6.100 Select Material ID 1 to isolate the head UVWs.
6. You need to do two things with the UVWs of the head. First, you need to
scale them down so they take up about a quarter of the texture area. You
can use the tools on the upper-left panel of the Editor, just below the menu,
to move, rotate, and scale selected UVWs.
7. Next, you need to open up any overlapping UVWs in the ear area. Figure
6.101 shows how the UVWs should look after the overlapping ones are
flattened out.
Continue working on each Material ID set until you have all of them laid out on
the texture and not overlapping. Figure 6.102 shows how mine are laid out.
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