Game Development Reference
In-Depth Information
17. Make a second cut along the middle of the scarf.
18. Now shape the scarf, as shown in Figure 6.92.
Figure 6.92 Adjust the vertices of scarf and hair.
Now you are finished with the model of your pirate character. Before you go on to
create the texture maps, however, it is a good idea to give the character model one
final look to see whether any adjustments need to be made. It is better to adjust
your model now than to do it when there are a lot of other modifiers on the model.
The finished model should look like Figure 6.93.
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