Game Development Reference
In-Depth Information
9. Continue extruding the polygons of the head in small increments to the top
of the lips, the bottom of the nose, and so on—all the way to the top of the
head, as shown in Figure 6.51. Follow the contour of the face, not the nose.
Figure 6.51 Extrude the head of the character.
10. Now for the nose. Adjust the vertices around the base of the nose.
11. Next select the polygons of the nose and extrude them outward, as shown
in Figure 6.52.
12. Use the Snap tool, set to Vertex, to pull the top of the extrusion back to the
forehead.
13. Weld the top two vertices of the nose to the forehead, as shown in Figure
6.53.
14. Next, extrude the polygons of the upper and lower lips, as shown in
Figure 6.54.
15. In Vertex Selection mode, shape the lips to follow the contours of the lips
on the template, as shown in Figure 6.55.
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