Game Development Reference
In-Depth Information
2. Next take the Back view template and move it -50 in the Y axis.
3. Now move the Side view 50 in the X axis. The template is now ready
(see Figure 6.28).
Figure 6.28 Change the template to a box.
4. It will be easier to expand the width of the leg in from the Front view, if the
front and back vertices do not directly cover the middle vertices of the leg.
In the Side view, select the middle vertices from the ankle up and scale them
outward a little in the X axis, as shown in Figure 6.29.
5. From the Side view, select the leg model and move it over so the foot lines
up with the girl's foot in the template. From there, rotate the leg until it
lines up with the template, as shown in Figure 6.30.
6. Notice that the leg is now too short and doesn't reach the girl's hip. Use the
Scale tool to scale the leg up until it reaches the hip, as shown in Figure 6.31.
7. Now you are ready to continue modeling the character. Move the middle
vertices of the leg out to follow the contour of the template from the Front
view, as shown in Figure 6.32.
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