Game Development Reference
In-Depth Information
12. Create two more materials and load the side and back views of the
template, as shown in Figure 6.15.
Figure 6.15 Load the other two views of the template.
13. Now create a new single-poly plane and make it perpendicular to
the original plane, as shown in Figure 6.16.
Figure 6.16 Create another polygon plane.
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