Game Development Reference
In-Depth Information
Questions
1. What is a height map?
2. What can you do to make a scene easier to see?
3. What does the minus sign do in the U Tile box?
4. How can you create a light for the scene?
5. How do you import other objects into a scene?
6. If you put too many objects in a scene, what can happen to your computer?
7. When you bring other models into a scene, what is one important thing you
need to do?
Answers
1. A black-and-white texture that, when applied to a plane, moves the vertices
up or down depending on how light or dark the texture is.
2. Create an omni light.
3. Reverses the UVW coordinates in the U direction
4. Choose Create, Lights, Standard Lights, Omni from the main menu.
5. Select Merge from the main menu.
6. It may slow to a crawl, depending on how many objects you have and how
robust your computer is.
7. Scale them to the correct size.
Discussion Questions
1. What one thing could you do to save time and avoid having to scale each
item you bring into a scene?
2. Why do too many objects and textures in a scene slow the video game
down?
3. What can you do to the terrain in the scene in this chapter to make it
appear more precise and less pixelated?
4. Why is using a height map a good idea? How does it save time?
 
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