Game Development Reference
In-Depth Information
Figure 5.6 Apply sky.bmp to the hemisphere.
4. Using the Attribute Browser, apply sky.bmp to the hemisphere (see Figure 5.6).
5. From the Modifier Stack, apply UVW Mapping.
6. Select Cylindrical in the Parameters section.
7. In the Alignment section, choose Z and click on the Fit button (see Figure 5.7).
8. Collapse the stack and convert to Editable Poly.
9. Reverse or flip the normals so the sky box faces inward (see Figure 5.8).
10. To make things a bit easier to see, add a light. Choose Create, Lights,
Standard Lights, Omni from the main menu.
11. In the Top view, click and place the light in the middle of the scene. In any
of the other viewports, move the light upward to about the middle of the
sky box (see Figure 5.9).
12. Do a test render and have a look (see Figure 5.10).
13. Save your scene as terrain_01.max.
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