Game Development Reference
In-Depth Information
13. What your programmer specifies
14. The M key
15. The same ones you use in the viewports
16.
Provides a quick rendering of the scene
Discussion Questions
1. What would be the result of not smoothing the geometry before exporting
a model to a game?
2. What are the pros and cons of using Orthographic or Perspective view for
modeling?
3. Why don't games use a large variety of materials on models?
4. Why is it important to use some type of hierarchy?
5. Why is important to use the exporting methods required by the programmer
for each model?
Exercises
1. Create a different version of the P-51 Mustang by painting on the texture
and rendering the results.
2. Many versions of the P-51 were used in different missions. Research them
and change the geometry of your model to fit the different types.
3. Try modeling by moving edges instead of vertices.
4. Using the Weld and Merge functions, see how far you can reduce the number
of polygons before your model begins to look choppy.
 
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