Game Development Reference
In-Depth Information
Figure 4.71
Assign the material
to the fuselage.
4. Close or minimize the Asset Browser and the Material Editor.
5. Make sure you have the fuselage selected and, in the Modifier List, select
Unwrap UVW. Open the sub-object level in the Unwrap UVW stack and
select Face. Turn off Ignore Backfacing. Select all the faces of the fuselage
by dragging a box around the fuselage (see Figure 4.72).
Figure 4.72
Use the Unwrap UVW
modifier and select the faces.
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