Game Development Reference
In-Depth Information
chapter 1
How 3D Works
in Games
Creating 3D art for games in 3ds Max is fun and exciting. This topic is your
gateway to the fascinating world of game art development in 3ds Max. In the
following chapters, you will learn how art is made and used in games. You will also
have a chance to create art yourself by following the many projects in each chap-
ter. As you read each chapter and try each project, you will hopefully gain a better
understanding of 3D game art development.
In this topic we will only deal with game art, not art in general. Completing each
project will require some level of artistic talent. Because you are interested in read-
ing this topic, we will assume you have some artistic skill. We will not go into the
basics of drawing and painting. There are many topics about those subjects, such
as Les Pardew's Basic Drawing for Games (Thomson Course PTR, 2005), but in this
topic we only want to deal with the exciting world of creating 3D art for games.
The topic contains step-by-step instructions on a number of topics. We have
worked hard to be as detailed as possible so you can follow along with us; however,
no topic can provide every single step to every process in something as complex as
game art development. The best way to use this topic is to become familiar with
the tools by reading the instructions that come with your art software. Once you
are comfortable with the basic features of the art software, following the step-by-
step instructions will be easier.
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