Game Development Reference
In-Depth Information
7. Using the same control points, move them into position in the Front
viewport (see Figure 4.41).
Figure 4.41
Move the scaled control
points into position in
the Front viewport.
8. In the Modifier List in the Command Panel, right-click on the FFD 2 × 2 × 2
modifier, select Collapse All, and select Yes. This will collapse the stack and
commit the changes you made with the Free Form Deformer.
Creating the Wing Fillets
In this section, you're simply going to alter the root of the main wing to create the
wing fillets.
1. Make sure the wing is converted to Editable Polys and select the inside polys
(see Figure 4.42).
2. Using the Inset command, move and scale the vertices until you have
something that looks like Figure 4.43. Don't forget to smooth the wing.
3. Convert the model to Editable Mesh and turn the Auto Smooth up to 100
(see Figure 4.44).
 
Search WWH ::




Custom Search