Game Development Reference
In-Depth Information
Creating the Main Wing
In this section, you'll be introduced to some taper modifiers that will make it pos-
sible for you to taper vertices without having to move each one and line them up
as you go.
1. Hide the spinner and freeze the fuselage. This will make modeling the wing
easier.
2. Create a box and place it in the scene, as shown in Figure 4.36. Remember
that when modeling for any game, try to keep the number of polygons to a
minimum.
Length=70.0
Width=166.0
Height=9.5
Length Segs=4
Width Segs=3
Height Segs=3
Figure 4.36 Create the box and place it in the scene.
 
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