Game Development Reference
In-Depth Information
Figure 4.12 Some vertices are behind the working plane and look fine when viewed from the side.
9. In a case such as this, you can simply go to the Top viewport and move the
tail vertices over so they are visible in the Left viewport, rather than hidden
behind the working plane. You can then move them where you want them
in relationship to the pattern (see Figure 4.13).
10. As you progress, you might find you need to reduce vertices or make two
into one. In this case, select Target Weld and drag a vertex to the target
vertex until a plus sign appears (see Figure 4.14). Release the mouse, and
the two vertices will be welded into one.
11. Continue working on the vertical stabilizer, taking care not to move any
of the vertices in the center of the model where you deleted the selection.
Move around the model often using the Perspective viewport. This makes
for very professional-looking models.
12. Take several good looks around your model (see Figure 4.15). Views down
the length of a model often reveal vertices that are out of position.
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