Game Development Reference
In-Depth Information
6. Continue down the stabilizer in the middle of each segment, being certain
to click on every segment as you go. As you pass each segment, you'll notice
the cursor changes to a plus sign. This lets you know when you have a legit-
imate place to cut. It is important that you don't miss a segment, or you'll
end up creating odd geometry, holes, or stray vertices in your model that
you must clean up later.
7. Continue down the rudder to the bottom of the fuselage. Press the Esc key
or right-click to finish the cut. You will now notice you have just cut the
faces of the polygons you clicked on. I've changed to Wireframe for clarity
in Figure 4.11.
Figure 4.11 You can see the cut face in the vertical stabilizer.
8. Continue shaping the rudder, moving vertices and cutting faces where you
feel it is appropriate. Change from Wireframe to Shaded mode frequently
to check your work.
Sometimes your work will look fine, as it does in Figure 4.12. But moving
around in the other viewports, you might notice that some of your work is
behind the working plane and hidden in the Left viewport.
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