Game Development Reference
In-Depth Information
Figure 4.8 Select corresponding vertices.
2. In the Modify panel, under Weld, turn your tolerance up (in the box next
to Selected) to 100. Then click the Selected button to weld the two vertices
together. This merges two or more vertices into one. Continue doing this
until the cap is welded and you have one nice seam down the middle of
your model (see Figure 4.9).
3. In the Top viewport, select half of the polygons on the left side of the
fuselage and delete them (see 4.10).
4. In the Left view, you need another row of polygons to shape the vertical
stabilizer. Change to Polygon mode and select the Cut option in the
Command Panel.
5. In the Modifier panel, under the Geometry option, click the Cut button.
Place the cursor over the top segment until a plus sign appears and then
click with left mouse button.
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