Robotics Reference
In-Depth Information
[2] “What is Good Shape?” Francis Roads, British Go Journal, no. 62,
July 1984, p. 24.
[3] “METAGAME: A New Challenge for Games and Learning”. Bar-
ney Pell, in Heuristic Programming in Artificial Intelligence 3—the
Third Computer Olympiad (Eds.) Jaap van den Herik and Victor
Allis, Ellis Horwood, Ltd., Chichester, U.K., 1992, pp. 237-251.
[4] “A Strategic Metagame Player for General Chess-Like Games”. Bar-
ney Pell, Proceedings of the 12th National Conference on Artificial
Intelligence, vol. 2 ., Seattle, AAAI Press, 1994, pp. 1378-1385.
[5] “GIB: Imperfect Information in a Computationally Challenging
Game”. Matthew Ginsberg, Journal of Artificial Intelligence Re-
search , vol. 14, 2001, pp. 303-358.
[6] COBRA—The Computer Designed Bidding System .Torbjorn Lin-
delof, Gollancz, London, 1983.
[7] “Backgammon Computer Program Beats World Champion”. Hans
Berliner, Artificial Intelligence , vol. 14, 1980, pp. 205-220.
Reprinted in “Computer Games I” (Ed.) David Levy, Springer-
Verlag, New York, 1988, pp. 29-43.
Chapter 4: How Computers Recognize
There are no references to direct quotations in this chapter.
Chapter 5: How Computers Create
[1] Creativity at the Metalevel”. AAAI-2000 Presidential Address.
Bruce Buchanan, AI Magazine , vol. 22, no. 3, Fall 2001, pp. 13-28.
[2] “Sketch of the Analytical Engine Invented by Charles Babbage,
Esq”., Luigi Menabrea, in Bibliotheque Universelle de Geneve, Oc-
tober, 1842, no. 82. Translated by Ada Lovelace, reproduced as
“Note G” of Appendix 1 in Faster Than Thought , Lord Bertram
Bowden, Pitman, London, 1953.
[3] Faster Than Thought . Lord Bertram Bowden, Pitman, London,
1953.
Search WWH ::




Custom Search