HTML and CSS Reference
In-Depth Information
<div class="fb-login-button" data-scope="email"></div>
The last piece needed is to create the channel.html for browsers that don't support cross-domain com-
munication. Create a directory under your application called public/ and enter the code in Listing 20-4 into a
file called channel.html in that public directory.
Listing 20-4: channel.html
<script src="http://connect.facebook.net/en_US/all.js"></script>
As mentioned, this file is required for Internet Explorer and some older browsers, so if it's not set up cor-
rectly, you may not notice until the bug reports start coming in.
Testing the Facebook Authentication
With all the pieces in place, you should now test the Facebook authentication. You can run your Node.js ap-
plication by typing node web.js . This starts the server on port 3000. You should now visit the server in your
desktop browser by visiting http://localhost:3000 .
If everything runs correctly, you should see the title screen and a small Facebook login button that you can
click. Clicking the button pops up an OAuth login screen, as shown in Figure 20-4 .
Figure 20-4: Blob Clicker OAuth login.
Clicking on the Log in with Facebook button takes you back to your application, which redirects to the
/game screen and displays the name from your Facebook account.
 
 
 
 
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