Game Development Reference
In-Depth Information
2
e. ð 2 2
6 0
Þ
3 2
2
f. 2
3
Note
To delete a sign, field, or other item as you are implementing a problem in Visual Formula,
position the cursor on the item, press the Shift key, and click the left mouse button.
When you use Visual Formula to solve these problems, you make frequent use of
the Power menu option. You also use the quotient bar. To demonstrate the use of
Visual Formula for these operations, consider the following problem:
3 2
6 þ
2 3
5
To implement this problem so that you can generate its solution, refer to
Figure 3.6 and perform these steps:
1. Click the Quotient menu item. Then click in the upper equation compo-
sition area to position the quotient bar. Resize the quotient area by clicking
on the bottom edge and pulling it down.
2. Click the Value field menu item. In the upper (numerator) part of the quotient
area, click to position the Value field. Then click in the field and type 3.
3. Click the Power menu item. To the upper right of the numerator Value field,
click to place the exponent field. When you click to position the exponent,
note that 2 is the default value. Leave this value.
4. Click the Value menu item and position the corresponding (denominator)
field below the quotient bar. Click in the field and type 6.
Figure 3.6
Use Visual Formula to generate numbers with decimals.
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