Game Development Reference
In-Depth Information
Figure 1.2
Everyone can do something.
Visual Formula is something like a friend who can enter the picture at important
junctures. It allows you to place the problem in a controlled context. It allows you
to explore. If you go into a strange place, it all but provides a panic button. You
can start over. You can see where you have been. The problem is no longer an
event meant to teach you what you cannot do. The problem is an occasion for
confirming what you can do. If a problem is strange, you have at hand a tool with
which to make it familiar.
A Part of Life
Millions of people learn each year that they should feel bad about doing math
because, alas, they do not do it well. This is very strange. It would be such a
different thing if you could dispense with the ''doing it well'' stipulation. If it
could be taught some other way, then it would become a real conversation, one
that anyone might participate in. It would become a common way that most
people could communicate. People could make it a part of their lives. That
proves a novel notion, of course.
Disorganized Territory
In this topic, you find math presented in a fairly unorganized manner, as though
it might be regarded as a conversation that you join whenever you feel like it.
Visual Formula complements this disorganization. It provides a context in which
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